Faketown
  • Overview
  • Tokenomics
  • Assets
    • Building Blocks
    • Landscapes
  • NFT Machines
  • Fake IDs
  • History
    • Release 1.0 - 1999
    • Release 2.0 - 2006
    • Release 3.0 - 2013
  • Community
  • Roadmap
Powered by GitBook
On this page
  • Project Overview
  • Learnings
  • Milestones
  • Screenshots
  • Party Coding
  1. History

Release 1.0 - 1999

Macromedia Shockwave

PreviousHistoryNextRelease 2.0 - 2006

Last updated 3 years ago

Project Overview

Faketown was one of the first realtime interactive chat applications. We thought that the web should be realtime rather than call and response. So we dove into the realm of socket servers with shockwave multiuser server a.k.a "SMUS".

Learnings

Our first web application was routinely hacked but we partnered with the users that found exploits to help us refine our product. That said, we quickly learned that we could not build a real economy if users could hack their way to the top.

Milestones

  • Macromedia site of the day Nov 2, 2002

  • Partnership with

  • Partnership with

  • Pop-Tart virtual factory

  • Faketown registers 500,000 users

Screenshots

Party Coding

https://transistorstudios.com
https://heavy.com
https://newsroom.kelloggcompany.com/news-releases?item=76126
Buy some Faketown stickers.
Play games at the arcade.
Town statistics.
Decorate your home.
Instant message your friends.
Explore the city.
Shop the catalog.
Chat at home.
Bart
Lance